Custom Solutions to hard problems
We do a lot more than just develop assets for the asset store, we provide custom solutions for some of the biggest games built on Unity. As asset store developers, we know the intracacies of the engine better than anyone, and can often modify our existing solutions to address your needs, saving valuable development time. We also work with a network of Unity experts, with deep domain specific knowlege and codebases designed to solve any development need.
Kerbal Space Program 2
We created an optimized ground to space planet rendering system for Kerbal Space Program 2 operating using Burst Jobs and Compute shaders.
We helped optimize Population One from a decktop VR game to run on the Quest 1.
We created custom terrain solutions for Playable World's new game.
We ported ToneStone's Digital Audio Workstation to VR on the Quest.
We wrote a volumetric point cloud renderer for the QueerSkins : Ark VR experience.
Got a hard problem?
We eat graphics and optimization challenges for breakfast.